The Last Stand

Down the Rabbit Hole

The high priest of Pelor disappears, and by some strange coincidence a mysterious hole opens in the floor of the temple.

Mayor Brown awoke on a fine Guldenberg morn to discover his dear friend, the honorable Reverend Joseph Black, absent from their habitual stroll through town. After investigating the temple of Pelor, he discovered a mysterious hole has been freshly dug in the floor. Panicked, he called upon the bravest companions in all of his kingdom, a motley crew of ex militia members that grew bored of their vigilant watch along the city walls and yearned for adventure in the wilds surrounding the quiet city. In their midst was Doc Holiday, an accomplished marksman; Coiadil Melaure, an elf mage and son of a well traveled portal master; Zyrah, a mysterious, soft spoken, bow wielding monk from distant lands; Mandrokar, A devoted cleric and compassionate healer; and Conroy Firth, a volatile alchemist with a penchant for kleptomania.

Once assembled, the party thoroughly investigated the strange void of wet earth before Coiadil ventured bravely into the abyss. At the bottom of the narrow passage the pit opened into a near pitch black expanse, with faint blue light glimmering in the distance. Assured in the knowledge of at least a safe decent, the remaining members joined him. As less gifted races fumbled in the dark for torches or a light spell Doc Holiday’s keen dwarf eyes spied a crumbling stone bridge spanning a cavernous expanse bellow. Coiadil bravely ventured forth across the bridge, as none of the party considered that traps would lay in wait to greet them. The elf was tossed in the air, but by skill or sheer luck his body was flung onto the other bank. Doc sprinted across the stone archway, nimbly dodging the springboard tiles, as Conroy followed close behind disabling the sprung traps. Once the bridge was made safe the party ventured across.

On the other side of the rift the adventurers were greeted by two blue glowing spheres. While obviously magical none could determine the exact nature of the magic. Suddenly several members of the group walked into the darkness, enthralled by some mystery. They came upon a babbling well, and when they drank from it some gained new insights and some were poisoned by the bubbling waters. Coiadil used his magics to pour the enchanted water upon the spheres, which burst with a dazzling flash. The cavern shook as vile undeath errupted from the corrupt earth. Their decaying forms were quickly dispatched by the shrieking arrows of Zyrah. One by one the party disappated the bubbles and one by one arrows pierced the undead menaces.

Further exploration revealed a strange collapsed column with glowed with unknown magics. The mage hand of Coiadil did nothing to loose an odd object lodged underneath. Mandrokar strode boldly into the glow and was thrown back by accursed incantations. The objects retrieved were three magical stones of increased health and fortitude.

As the final orb vanished a sinister voice rang out through the cave, and the melodious image of Norgorber flashed in the minds of the heroes. From the darkness a cruel wererat struck Conroy down, and as his friends battled mummies and other putrid servants of dark god he lay seizing on the floor. As the battle drew to a close he sprung up and set the insufferable Yellowtooth ablaze with a well placed explosive. Once all the evil minions were dispatched Father Skinsaw himself appeared above the battlefield. The reverend was freed from his prison on the dais in the center of the lair. Pelor came to his faithful’s aid, laying low Norgorber. As the cavity crumbled around them the world went black…

Comments

Copernicus

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.